FULL-STACK & FIVEM DEVELOPER
Hi, I’m Juju.I build forweb & roleplay.
A developer exploring thoughtful web interfaces and building FiveM scripts. This is a collection of my experiments, skills, and server experience.
JUJU / developer.ts
● ● ●hello-world.ts{ }
const developer = {
name: 'Juju',
focus:
'Thoughtful web experiences',
mindset: 'Always learning'
};
export default developer;
01 / SELECTED EXPLORATIONS
Ideas, made tangible.
A place to test ideas, care for the details, and learn something new.
EDITORIAL WEBSITE 01
forma®↗
Less noise.
More meaning.
Independent by design01 / CONCEPT / NOT CLIENT WORK
Forma Studio
A fictional creative studio. Editorial typography meets a bold, deliberately simple composition.
Behind the concept
A visual concept, not commissioned client work. The CSS illustration explores typography, whitespace, and visual hierarchy. There is no separate live application.
NOTES APP CONCEPT 02
nook®↗
A little room
for big ideas.
✳Ideas worth keeping
↗Small details.
Big difference.
Ideas worth keeping02 / CONCEPT / NOT CLIENT WORK
Nook
A quieter home for everyday ideas. An exploration of a personal, uncluttered digital workspace.
Behind the concept
A fictional notes interface, not an active product. The CSS illustration explores cards and navigation. Data storage and application functionality are not implemented.
FiveM
Scripts, systems & roleplay.
Server experience
- 01
Luxury Roleplay (ESX)
- 02
Kota Manis (ESX)
- 03
Valentine Roleplay (ESX)
- 04
Fortune Roleplay (QBCore)
What I work on
- Frameworks: QBCore, ESX, QBOX
- Edit & Fix Any Script
- Optimize Script (Client & Server)
- Pack & Clean Up Scripts
- Patch Security Issues
- Create Scripts from Scratch
- Convert Scripts (QBCore ⇄ ESX)
02 / BEHIND THE CODE
Not just working.
Feeling right.
{ ✳ }
I’m Juju, a developer drawn to the intersection of logic and aesthetics. A good website is not only about how it looks, but how people move through it.
I like starting simple, exploring interactions, and learning how to make the web faster, more accessible, and easier to maintain.
01The details matter
From the space between elements to a clearly visible keyboard focus.
02Simple, on purpose
Just enough code. An experience that gets out of your way.
03 / THE PROCESS
A clear path forward.
- 01
Discover
Understand the goal, the audience, and what matters most.
- 02
Build
Turn a focused idea into a responsive, accessible interface.
- 03
Refine
Test the interactions, listen to feedback, and polish the details.